Tutorial Pot



Welcome to Tutorial Pot, a comprehensive tutorial database site featuring free 3D Studio Max, Maya, ZBrush, Lightwave, Bryce, SoftImage , Cinema 4D, After Effect tutorials. The site is updated frequently with new tutorials being added all the time.

This site will provide you the links from which the best tutorial available could be downloaded. We just act as a link provider , so any issue with the contents in the link is not our responsibility.

Here you can easily find the latest collection of 3D and VFX tutorials.



Afterburn Masters 3 - Air Strike

In this DVD Allan tackles a real world production scenario using a highly procedural workflow. He demonstrates how to use a combination of Particle Flow and Afterburn to form a flow that creates an air strike by a squadron of bomber jets. Each jet drops a bomb and this triggers a chain of events that leads to a number of effects that cascade from the original bomb release. A perfect example of how to push your Particle Flow and Afterburn based effects to a higher level and make your particles truly think for themselves!

This DVD is ideal for advanced Particle Flow users and those that are comfortable in using Afterburn. It is an exploration of procedural methods using Particle Flow to achieve a complex real world production level effect.

Topics Covered

  • Creating the bomber flight
  • Building the bombs
  • Building the Afterburn Shader
  • Creating the Debris
  • Creating Dust
  • Creating the Smoke & Flame
  • Tuning your Renders
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http://hotfile.com/dl/26648028/74cf3a0/10012712.22.Afterburn.Masters.3.Air.Strike.part1.rar
http://hotfile.com/dl/26648029/fed35f7/10012712.22.Afterburn.Masters.3.Air.Strike.part2.rar
http://hotfile.com/dl/26648058/1246952/10012712.22.Afterburn.Masters.3.Air.Strike.part3.rar
http://hotfile.com/dl/26648067/aa1699d/10012712.22.Afterburn.Masters.3.Air.Strike.part4.rar
http://hotfile.com/dl/26648123/b62bcb1/10012712.22.Afterburn.Masters.3.Air.Strike.part5.rar

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http://rapidshare.com/files/344236627/10012712.22.Afterburn.Masters.3.Air.Strike.part1.rar
http://rapidshare.com/files/344236646/10012712.22.Afterburn.Masters.3.Air.Strike.part2.rar
http://rapidshare.com/files/344236941/10012712.22.Afterburn.Masters.3.Air.Strike.part3.rar
http://rapidshare.com/files/344237074/10012712.22.Afterburn.Masters.3.Air.Strike.part4.rar
http://rapidshare.com/files/344236878/10012712.22.Afterburn.Masters.3.Air.Strike.part5.rar

Afterburn Masters 2 - Fireball

In this DVD Allan McKay takes you through the real world scenario of creating a huge fireball bursting down the passenger aisle of a commercial jet. The tutorial covers such topics as tackling the creation of the various effect elements, including a Birth Script Operator to facilitate the fireball ripping chairs from their bases as it tears through the aircraft. The tutorial then goes on to cover the creation of the various render elements needed for the final effect and culminates in Allan taking you through a test composite to produce a final film quality effects shot.

This DVD is ideal for advanced users that are comfortable with Afterburn and Particle Flow and who want to take their skills to the next level. It is an exploration of a real world scenario and will give even advanced users a very valuable insight into a real world effects shot pipeline.

Topics Covered

  • Creation of the Fireball
  • Building the Afterburn Shader
  • Animating Elements
  • Scripted Birth Operators
  • Shot Elements
  • Heat Distortion Effect
  • Render Passes
  • Compositing Tests
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http://hotfile.com/dl/26647942/cda7ba4/10012712.21.Afterburn.Masters.2.Fireball.part1.rar
http://hotfile.com/dl/26647951/a27dc01/10012712.21.Afterburn.Masters.2.Fireball.part2.rar
http://hotfile.com/dl/26647967/e2dface/10012712.21.Afterburn.Masters.2.Fireball.part3.rar
http://hotfile.com/dl/26647989/d081811/10012712.21.Afterburn.Masters.2.Fireball.part4.rar
http://hotfile.com/dl/26648001/4f99d7e/10012712.21.Afterburn.Masters.2.Fireball.part5.rar
http://hotfile.com/dl/26648014/12bf7eb/10012712.21.Afterburn.Masters.2.Fireball.part6.rar
http://hotfile.com/dl/26648025/9362c51/10012712.21.Afterburn.Masters.2.Fireball.part7.rar


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http://rapidshare.com/files/344235078/10012712.21.Afterburn.Masters.2.Fireball.part1.rar
http://rapidshare.com/files/344235375/10012712.21.Afterburn.Masters.2.Fireball.part2.rar
http://rapidshare.com/files/344235919/10012712.21.Afterburn.Masters.2.Fireball.part3.rar
http://rapidshare.com/files/344236221/10012712.21.Afterburn.Masters.2.Fireball.part4.rar
http://rapidshare.com/files/344236357/10012712.21.Afterburn.Masters.2.Fireball.part5.rar
http://rapidshare.com/files/344236365/10012712.21.Afterburn.Masters.2.Fireball.part6.rar
http://rapidshare.com/files/344235317/10012712.21.Afterburn.Masters.2.Fireball.part7.rar

Afterburn Masters 1 - Afterburn Fundamentals

This DVD introduces Sitni Sati’s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn's use, that give you an insight into its use for special effects in Film, Television and Games special effects.

This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.

Topics Covered

  • Theory of Raymarching
  • Afterburn User Interface
  • Raymarching Shader
  • The Octane Shader
  • The Hypersolids Shader
  • Afterburn Combustion
  • Afterburn Daemons
  • Animation Controls
------------------------------


http://hotfile.com/dl/26647589/5c17970/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part01.rar
http://hotfile.com/dl/26647597/19ba781/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part02.rar
http://hotfile.com/dl/26647643/7a55308/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part03.rar
http://hotfile.com/dl/26647645/9e6cd9d/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part04.rar
http://hotfile.com/dl/26647678/a536d70/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part05.rar
http://hotfile.com/dl/26647716/9aa48fa/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part06.rar
http://hotfile.com/dl/26647722/0749637/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part07.rar
http://hotfile.com/dl/26647767/9483195/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part08.rar
http://hotfile.com/dl/26647792/331d6f9/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part09.rar
http://hotfile.com/dl/26647817/246aeeb/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part10.rar
http://hotfile.com/dl/26647849/2ec6dd4/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part11.rar
http://hotfile.com/dl/26647863/7b5b49a/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part12.rar
http://hotfile.com/dl/26647873/0f281bc/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part13.rar
http://hotfile.com/dl/26647878/3af774b/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part14.rar
http://hotfile.com/dl/26647904/c013b73/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part15.rar

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http://rapidshare.com/files/344231914/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part01.rar
http://rapidshare.com/files/344232752/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part02.rar
http://rapidshare.com/files/344232772/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part03.rar
http://rapidshare.com/files/344233009/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part04.rar
http://rapidshare.com/files/344232997/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part05.rar
http://rapidshare.com/files/344232970/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part06.rar
http://rapidshare.com/files/344232984/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part07.rar
http://rapidshare.com/files/344233338/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part08.rar
http://rapidshare.com/files/344233768/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part09.rar
http://rapidshare.com/files/344234680/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part10.rar
http://rapidshare.com/files/344234767/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part11.rar
http://rapidshare.com/files/344234762/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part12.rar
http://rapidshare.com/files/344234884/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part13.rar
http://rapidshare.com/files/344235035/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part14.rar
http://rapidshare.com/files/344234115/10012712.20.Afterburn.Masters.1.Afterburn.Fundamentals.part15.rar

Particle Flow Fundamentals 5 - Practical Examples

Practical Examples concludes our Particle Flow Fundamentals series with an in depth look at nine diverse real world effects. We look at how to approach each example in the most efficient manner, how different flow topologies can be used to tackle different effect problems. How materials can be used to produce animated effects, and how animated meshes can be instanced into our flows to help in realising our compelling series of effects.

This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for those of an intermediate level of Particle Flow use.

Topics Covered

  • Flow Topologies
  • Animated Materials
  • Splitting Flows
  • Particle Spawning
  • Bubble Motion
  • Optimization
-----------------------------


http://hotfile.com/dl/26647038/092ea95/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part01.rar
http://hotfile.com/dl/26647065/0e64025/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part02.rar
http://hotfile.com/dl/26647082/fa84583/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part03.rar
http://hotfile.com/dl/26647095/2052211/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part04.rar
http://hotfile.com/dl/26647115/3378ef5/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part05.rar
http://hotfile.com/dl/26647131/d76ba24/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part06.rar
http://hotfile.com/dl/26647150/9a09e3a/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part07.rar
http://hotfile.com/dl/26647177/0b8a66d/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part08.rar
http://hotfile.com/dl/26647193/e28ccd8/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part09.rar
http://hotfile.com/dl/26647210/304e4dd/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part10.rar
http://hotfile.com/dl/26647213/f817622/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part11.rar
http://hotfile.com/dl/26647237/e09e4f8/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part12.rar
http://hotfile.com/dl/26647238/7d880b5/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part13.rar
http://hotfile.com/dl/26647287/ab81bf3/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part14.rar
http://hotfile.com/dl/26647303/a44f241/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part15.rar
http://hotfile.com/dl/26647327/17ea350/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part16.rar

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http://rapidshare.com/files/344228474/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part01.rar
http://rapidshare.com/files/344229373/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part02.rar
http://rapidshare.com/files/344229538/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part03.rar
http://rapidshare.com/files/344229612/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part04.rar
http://rapidshare.com/files/344229604/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part05.rar
http://rapidshare.com/files/344229616/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part06.rar
http://rapidshare.com/files/344229967/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part07.rar
http://rapidshare.com/files/344230162/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part08.rar
http://rapidshare.com/files/344230248/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part09.rar
http://rapidshare.com/files/344231018/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part10.rar
http://rapidshare.com/files/344231157/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part11.rar
http://rapidshare.com/files/344231230/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part12.rar
http://rapidshare.com/files/344231161/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part13.rar
http://rapidshare.com/files/344231204/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part14.rar
http://rapidshare.com/files/344231593/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part15.rar
http://rapidshare.com/files/344231054/10012712.19.Particle.Flow.Fundamentals.5.Practical.Examples.part16.rar

Particle Flow Fundamentals 4 - Tests, Forces & Collisions

The fourth DVD in our Particle Flow Fundamentals series continues our in depth examination by looking at Particle Flows Tests, The Force SpaceWarps and the Collision Deflectors. Tests covered are… Age, Collision, Collision Spawn, Find Target, Go To Rotation, Scale, Script, Send Out, Spawn, Speed, Split Amount, Split Selected and Split Source. The Forces covered are… Gravity, Wind, Drag, Vortex, PBomb, Motor and Push. The 3 basic and 3 Omni Deflectors are also covered.

This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.

Topics Covered

  • Test Operators
  • Force SpaceWarps
  • Force Script Wiring
  • Collision Test Usage
  • Standard and Omni Deflectors
-----------------------------




http://hotfile.com/dl/26646895/fd5e083/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part01.rar
http://hotfile.com/dl/26646906/62134fd/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part02.rar
http://hotfile.com/dl/26646943/9d5e268/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part03.rar
http://hotfile.com/dl/26646956/05c3410/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part04.rar
http://hotfile.com/dl/26646960/27b8aa4/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part05.rar
http://hotfile.com/dl/26646971/f7313a7/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part06.rar
http://hotfile.com/dl/26646980/c68974e/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part07.rar
http://hotfile.com/dl/26646996/482e4fd/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part08.rar
http://hotfile.com/dl/26647031/ddb86c9/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part09.rar


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http://rapidshare.com/files/344226776/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part01.rar
http://rapidshare.com/files/344227669/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part02.rar
http://rapidshare.com/files/344227820/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part03.rar
http://rapidshare.com/files/344227918/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part04.rar
http://rapidshare.com/files/344227901/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part05.rar
http://rapidshare.com/files/344227865/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part06.rar
http://rapidshare.com/files/344228244/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part07.rar
http://rapidshare.com/files/344228393/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part08.rar
http://rapidshare.com/files/344226829/10012712.18.Particle.Flow.Fundamentals.4.Tests.Forces.Collisions.part09.rar

Particle Flow Fundamentals 3 - Operators 2

This DVD continues our Particle Flow Basics series by covering in depth the first three sets of Particle Flow Operators. The Operators covered are... Birth, Birth Script, Delete, Position Icon, Position Object, Rotation, Spin, Scale, Speed, Speed By Surface, Speed By Icon and Keep Apart.

This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.

Topics Covered

  • Birth & Death Operators
  • Transform Operators
  • Speed Operators
----------------------------




http://hotfile.com/dl/26646767/b0be023/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part1.rar
http://hotfile.com/dl/26646796/6f4b7c0/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part2.rar
http://hotfile.com/dl/26646819/62be703/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part3.rar
http://hotfile.com/dl/26646828/96066ea/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part4.rar
http://hotfile.com/dl/26646849/fd02894/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part5.rar
http://hotfile.com/dl/26646853/3321855/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part6.rar
http://hotfile.com/dl/26646887/b3ca9bb/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part7.rar
http://hotfile.com/dl/26646894/0a66ad1/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part8.rar

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http://rapidshare.com/files/344226128/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part1.rar
http://rapidshare.com/files/344226210/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part2.rar
http://rapidshare.com/files/344226328/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part3.rar
http://rapidshare.com/files/344226304/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part4.rar
http://rapidshare.com/files/344226313/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part5.rar
http://rapidshare.com/files/344226647/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part6.rar
http://rapidshare.com/files/344226748/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part7.rar
http://rapidshare.com/files/344225232/10012712.17.Particle.Flow.Fundamentals.3.Operators.2.part8.rar

Particle Flow Fundamentals 2 - Operators1

This DVD continues our Particle Flow Basics series by covering in depth the first three sets of Particle Flow Operators. The Operators covered are... Birth, Birth Script, Delete, Position Icon, Position Object, Rotation, Spin, Scale, Speed, Speed By Surface, Speed By Icon and Keep Apart.

This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.

Topics Covered

  • Birth & Death Operators
  • Transform Operators
  • Speed Operators
----------------------------



http://hotfile.com/dl/26646524/dec3e83/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part1.rar
http://hotfile.com/dl/26646562/86d1e46/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part2.rar
http://hotfile.com/dl/26646573/8c8e364/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part3.rar
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http://hotfile.com/dl/26646625/627df7e/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part7.rar
http://hotfile.com/dl/26646627/6968f9e/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part8.rar

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http://rapidshare.com/files/344224531/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part1.rar
http://rapidshare.com/files/344224725/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part2.rar
http://rapidshare.com/files/344224758/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part3.rar
http://rapidshare.com/files/344224768/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part4.rar
http://rapidshare.com/files/344225059/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part5.rar
http://rapidshare.com/files/344225214/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part6.rar
http://rapidshare.com/files/344225163/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part7.rar
http://rapidshare.com/files/344224637/10012712.16.Particle.Flow.Fundamentals.2.Operators1.part8.rar

Particle Flow Fundamentals 1 - Principles & Workflow

This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.

This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.

Topics Covered

  • Particle Fundamentals Particle Flow Basic Concepts
  • Creating a Particle Flow The User Interface
  • Particle View Workflow Integration Steps
  • Spawning Particles Collisions
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http://hotfile.com/dl/26646407/0d8c730/10012712.15.Particle.Flow.Fundamentals.1.Principles.Workflow.part1.rar
http://hotfile.com/dl/26646413/741e9c3/10012712.15.Particle.Flow.Fundamentals.1.Principles.Workflow.part2.rar
http://hotfile.com/dl/26646439/5e330f7/10012712.15.Particle.Flow.Fundamentals.1.Principles.Workflow.part3.rar
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Intermediate Rigging 4 - Facial Rigging Techniques

In this final DVD in Paul Neale’s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre’s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre’s features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered

Chapter 01: Eye Rig: Main Model & Dilation
Paul starts by modelling the Eyeballs and setting up their dilation system.

Chapter 02: Eye Rig: Directional Controls
With the eyes in place, Paul then sets up their directional control.

Chapter 03: Head: Setup For Morphing
Paul discusses how the head should be setup for the morph based system, including dispelling an "urban myth" about using separate heads to save on memory.

Chapter 04: Blended Morph System
A start is made on setting up the morph based system, starting with the Ogre's jaw.

Chapter 05: Blended Or Muscle Based Morph
Paul shows how problems with intersections caused by the jaw can be counteracted with corrective morphs.

Chapter 06: Creating The Facial UI
We write a script to create one of the facial UI elements and then use this to build the entire facial UI system.

Chapter 07: Facial Rigging
Paul then rigs together a number of morph targets and the facial UI.

Chapter 08: Eyebrows: Scripting Reaction Manager
Using Reaction Controllers Paul shows how the eye brow morph shapes can be setup to create a natural roll from the UI movements.

Chapter 09: Storing Poses In Pen Attrib Holder
Paul completes this section by showing how the facial UI animation can be stored using his Pen Attribute Holder.

Chapter 10: Bone Based Facial System
In the second section we look at a totally different system based on bones. Paul explains the basis of the system here and shows how the bones have been setup.

Chapter 11: Skinning The Facial Bones
Then he moves on to show how the bones are skinned to the face.

Chapter 12: Creating Control Objects
Paul shows how the control objects can be created and then rigged in to each set of bone controls.

Chapter 13: Mirroring Without Negative Scale
Once the control objects are working on the right side of the face we need to "mirror" them to the left side without using scale.

Chapter 14: Rigging Eyebrow And Lids
Paul shows how the Ogre's eyebrows and lids can be rigged using the same controls and bones.

Chapter 15: Connecting The Jaw Bone
And now the jaw bone is added to the rig and set up with its own control object.

Chapter 16: Fine Level Controls
Now each bone nexus has its own fine level control added to give the animator total control over the Ogre's facial expression.

Chapter17: New Features in 3dsmax 7 & 8
In this Bonus Chapter Paul shows how the new feature added in 3dsmax 7 and 8 can be used to simplify and speed up our rigging process and rigs.


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Intermediate Rigging 3 - Skinning Techniques


In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered

Chapter 01: Envelopes & Mirroring
Here we look at how the Skin modifiers envelopes can be mirrored from one side of the rig to the other, saving on setup time.

Chapter 02: Include / Exclude
With the basic enveloping in place, Paul goes on to setup the basic inclusion/exclusion vertex lists for each bone.

Chapter 03: Vertex Weighting / Painting Weights
Paul shows how the vertex paint tool works.

Chapter 04: Painting Blend Weights
And then moves on to show how the blend weights tool can be used too “smooth” out any hard edges in your current weighting.

Chapter 05: Adding Muscle Bones
In some places extra bones can be added to help with muscle definition and other body forms, Paul shows how to do so here.

Chapter 06: Methods & Results
Here Paul explains some of the techniques he has been using on this DVD and the various results he has achieved with them.

Chapter 07: Skin Deformers
When posed in a certain way the skin can take on problematic forms. Paul shows how the skin deformers can be used to get around some of these issues.

Chapter 08: Dynamic Belly With Springs
Our Ogre character has a pretty large belly and to take that into account Paul shows how he has added springs to create a dynamic belly wobbling effect.

Chapter 09: Controlling Springs With Script
The spring controllers used in the last chapter can cause a large lag whilst scrubbing your animation. Paul shows how to turn off the controllers during animation tweaking via MAXscript.

Chapter 10: Skin Utilities
We wrap up the DVD with Paul running us through some of the more advanced features and Utilities found in the Skin modifier.




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Intermediate Rigging 2 - Spline IK, Arm & Hand Rig

In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered

Chapter 01: Spline IK
Paul explains what a Spline IK system is, and shows how to setup the spline and the associated bones.

Chapter 02: Controlling Spline IK
And goes on here to show how a control system can be setup to interface.

Chapter 03: Stabilising Spline IK
Due to its use of a spline there can be twisting and stability issues. Here Paul shows how to bring these issues back under control and stabilize them.

Chapter 04: Arm Bones
Paul shows how to setup the characters arm bone rig.

Chapter 05: Control Objects and HI IK
We now create the arm control objects and setup the history independent inverse kinematic system.

Chapter 06: Twisting with Constraints
The lower arm twist system is setup.

Chapter 07: Extracting Rotations
The upper arm twist system is implemented and Paul shows how to extract rotations to facilitate it.

Chapter 08: Hand Bones
Paul creates the hand bones.

Chapter 09: Custom Hand Control Interface
And the custom attribute controls are applied to the hand control objects.

Chapter 10: Wiring the Fingers
Paul shows how to wire up all of the fingers to the controls

Chapter 11: Wiring the Thumb
And finally the thumb is wired up to complete the hand rigging.




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Intermediate Rigging 1 - FK Spine, Leg & Foot Rig

In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Topics Covered

Chapter 01: Creating The FK Spine
How to create a Forward Kinematic based spine rig.

Chapter 02: Control Objects
Paul shows how to create the control objects that will be used for the various aspects of the rig.

Chapter 03: Constraints & Wiring Paramaters
The FK Spine is setup by connecting it to its control objects via orientation constraints and parameter wiring.

Chapter 04: Leg & Reverse Foot Rig
Paul creates the bone rig necessary for the reverse leg/foot rig (a rig that allows for foot-roll)

Chapter 05: Scripted Custom Attributes
A set of Custom Attribute based controls is needed for the foot-roll rig. Here Paul shows how their creation can be automated via MAXScript.

Chapter 06: Modifying Custom Attributes
Once created you may need to modify the Custom Attribute based interface. Paul shows how this can be done via MAXScript.

Chapter 07: Reactor Controllers
Paul moves on to show how the various foot controls can be rigged up to their respective bones via the Reactor Controller interface.

Chapter 08: Leg Stretch System
As the inverse foot rig can become detached from the ankle, Paul shows how we can modify the leg IK system so that it auto-stretches when the foot is extended too far.


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Advanced MAXScript 1 - The Matrix Explained

In this first of our Advanced MAXScript DVDs, Bobo introduces us to the world of 3D math, or as he puts it “how the 3D world functions under the hood…”. This DVD progresses through the theory and practical application of vector, trig, matrix and barycentric coordinate math. It will allow you to manipulate objects transforms, particles speed and motion, to easily align one object to another, and builds on all of these topics to culminate in a fully scripted ray-tracing rendering system!!

This DVD is an ideal introduction or refresher course for any Intermediate or Advanced scripter that wants gain (or re-gain) control of 3D math skills within MAXScript and in doing so push their skills forward and take a firmer control of many areas of 3dsmax.

Topics Covered

Chapter 01: Vectors: The Basics
In the first chapter Bobo gives an introduction to the concept of 1 and 2 dimensional vectors, Vector addition and multiplication.

Chapter 02: 3 Dimensional Vectors
We move on to 3 Dimensional Vectors and treating RGB colour space as a Vector.

Chapter 03: Unit Vectors
Bobo explains the importance of Unit Vectors and shows a practical application within a scripted PFlow Operator.

Chapter 04: Trigonometry & Vector Operations
Moving on from Vectors we look a trigonometry and how the sine and cosine functions relate to angles and vectors. We also look at vector dot and cross products

Chapter 05: Barycentric Coordinates
We look at how a position on a triangular face can be specified via barycentric coordinates.

Chapter 06: Ray Intersections
In this chapter we look at the MAXScript Ray and RayEx. functions and how they can be used to find collisions within 3D space.

Chapter 07: The Matrix: Explained
The Matrix... here Bobo explains the basics of how a matrix is used within 3D software to store a nodes position in space, its rotation and also its scale and shows how nodes and PFlow particles can be aligned using their Matrices.

Chapter 08: The Matrix: Continued
Continuing with Matrices we look at how we can determine if two objects face towards each other and how to rotate an object within another objects transform space.

Chapter 09: Vectors and Matrix3 Values
We look at how we can convert a single vector into a full Matrix, also the same but with an up vector and more.

Chapter 10: Sub-Object Transformations
We look at controlling Modifier Gizmo's position and orientation using its matrix and how this can be used to slice many objects with the same plane at the same time..

Chapter 11: Camera & View Transform Matrix
Bobo explores the fact that any scene camera has its own transform matrix and how this can be used to determine all objects in front or behind the camera..

Chapter 12: A Basic Rendering Pipeline
We start our end project, constructing a fully functional scripted rendering system. First we implement a basic diffuse shading model and also Z-Depth testing.

Chapter 13: Implementing Textures
Then we move on to support textures within our shading model and also ambient light .

Chapter 14: Phong And Blinn Highlights
We look at how Phong and Blinn highlights are calculated and then we implement Blinn highlights..

Chapter 15: Implementing Shadows/Reflections
And we complete our rendering system by adding ray traced shadows and final ray traced reflections.

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MAXScript Fundamentals 2 - MAXSctipt For The Masses

In our second MAXScript Fundamentals DVD, Borislav “Bobo” Petrov continues our exploration of the wonderful world of MAXScript. In this DVD Bobo applies MAXScript to many real world tasks where doing things by hand would be slow and laborious, bring to bear the power of MAXScript on the masses of objects, lights and materials found in a typical 3dsmax scene.

This DVD has been designed as a continuation of our first MAXScript Fundamentals DVD (Variables, Macroscripts & Functions by Laszlo Sebo), though it can be used by existing MAXScript users to gain insight into the power of MAXScript from an acknowledged scripting master.

Topics Covered

CH 01: Arrays and Object Sets
A brief introduction to the concepts of Arrays and Object Sets, both which facilitate working easily with large groups of objects.

CH 02: Working with Object Sets
Here we look at how to work with Object sets.

CH 03: Filtering Object Sets
How we can filter object sets to create more specific groups of scene nodes to work on.

CH 04: Working with General Node Properties
All scene nodes share a set of General Node Properties, here Bobo shows how these properties can be worked with

CH 05: Filtering by Mesh Properties
Here Bobo shows how mesh objects mesh specific properties can be used to filter out specific objects in out scenes.

CH 06: Mass-Changing Properties
How to change multiple properties in one go via various methods, including mapped functions .

CH 07: Randomizing Properties, Renaming Nodes

Show how we can randomize properties on multiple objects very quickly i.e. bend angles. Also how to rename multiple nodes with unique names quickly.

CH 08: Attack of the Instanced Clones
How to work with instanced objects, how to create instanced nodes, how to break instancing and also how to re-instance object nodes once more.

CH 09: Working with Modifiers
How to copy and paste modifiers both as instances and also as unique items. How to break an instance and also how to re-create it.

CH 10: Working with Animation Keys
Shows how to adjust many animation keys in one go.

CH 11: Working With Materials
How can we apply materials to our objects, how to define new materials and how to work with materials within the material editor.

CH 12: Saving Objects
Shows how we can take selections of scene nodes and save them out to specific local or network locations for later use. Bobo then goes on to show how these saved files can be imported via script also.





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MAXScript Fundamentals 1 - Variables, Macroscripts & Functions

In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.

This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.

Topics Covered

Ch 01: What is MAXScript
Laszlo explains what a scripting language is and how MAXScript fits into this picture.

Ch 02:Accessing the MAXScript Listener

Laszlo explains what the MAXScript listener is and how can we access it.

Ch 03: Basic Concepts – Variables
An introduction to some of the basic concepts involved in scripting, starting here with Variables.

Ch 04: Properties
What are object properties?

Ch 05: Functions
What are Functions, what can we do with them?

Ch 06: Evaluation

Laszlo explains how a line of MAXScript is evaluated by 3dsmax and what implications evaluation has on our scripting.

Ch 07: Script Editor & Macro Scripts

An introduction to the Script Editor and Macroscripts.

Ch 08: The Tree Creator Script
Laszlo starts a practical tutorial on how to make a script to populate a plane with fir tree models.

Ch 09: Class Definitions & Property Inheritance
Within the Tree tutorial Laszlo explains what Class Definitions are and how Property Inheritance works.

Ch 10: Function Definitions
We need functions to make our Tree Creator script work, Laszlo runs through how to do so here.

Ch 11: Accessing Data & Simple Matrix Maths
How can we access the vertex data for the tree landscape mesh and then position the trees on those verts using some basic Matrix math.

Ch 12: Controlling Script Flow, For Cycles

We need to repeat the tree placement action for each vertex , so here Laszlo shows how For Cycles can be used to do so.

Ch 13: Fool-Proofing Your Scripts

So now our Tree script works, here Laszlo shows how we can put measures in place to stop errors occurring with it when in practical use.

Ch 14: Scripting Tips and Tricks
Laszlo finishes off by running through a number concepts, tricks and tricks that can help you when writing your own first MAXScripts.



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Advanced Texturing 1 - Creature UV Unwrapping

In this DVD Dominic Qwek will guide you through a fast and efficient workflow for unwrapping the UV's on a complex organic creature mesh (the creature he modelled in his Advanced Modelling DVD). The DVD is structured in two halves, in the first half Dominic covers the “traditional” workflow used in 3dsmax 7.0 and earlier releases. And in the second half Dominic moves on to show how the new features of 3dsmax 8.0 such as Pelt Mapping and its enhanced Relax Tools can be used to accelerate and complement the processes shown in the first section of the DVD.

This DVD is intended for advanced users and requires an understanding of the principles of UVs and a good working knowledge of the UV Unwrap tool featured in 3dsmax. The workflows on this DVD can to a large extent also be carried across to other 3d software such as Maya and XSI.

Topics Covered

Chapter 01: Setting Up The Model
Dominic shows how the 3d model can be prepared for the unwrapping process and what tools are to be used.

Chapter 02: Unwrapping The Legs & Claws
Dominic unwraps the legs and the claws.

Chapter 03: Unwrapping The Lower Torso

Then moves on to unwrap the creatures lower torso.

Chapter 04: Unwrapping The Arms

After this he unwraps the arms.

Chapter 05: Unwrapping The Upper Torso
And then moves on to unwrap the upper torso.

Chapter 06: Unwrapping The Jaw 7 Mandibles
Then Dominic moves on to unwrap the jaw and mandibles of the creature.

Chapter 07: Unwrapping The Skull
And finally the unwrapping is completed with the skulls UVs.

Chapter 08: Hiding The Seams
With all of the UVs unwrapped Dominic applies separate UVs for a set of blending textures to hide any UV set seams.

Chapter 09: Final Layout of UV's
And Dominic completes this section of the DVD by compiling the UVs into two large sets, one per final texture bitmap.

Chapter 10: New Features In Max 8.0

Dominic explains a little about the new features added to the UV Unwrap tool in 3dsmax 8.0

Chapter 11: Defining Pelt Seams
Then he explains about Pelt Seams and then defines them on our model

Chapter 12: Pelt Mapping
Moving on Dominic uses the new Pelt Tool to pull the UVs apart on a pelt that was defined in the previous chapter.

Chapter 13: Enhanced Relax Tool
And then he shows us how the new relax tools in 8.0 can be used to very quickly un-fold any overlapping UVs in our Pelted UV’s.

Customer Feedback
UV Mapping & Texturing "gives you a firm understanding of UVW's and how they work with clear visual examples and explanations, Definately a must for beginners."



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Intermediate Texturing 1 - The Unwrap UVW Tool

The second DVD in our texturing series explores the Unwrap UVW modifier tool in 3dsmax 8.0. The DVD opens with an explanation of the fundamental concepts behind UV unwrapping. Then moves on to give a thorough introduction to all of the user interface elements of the tool. And then Chris takes you through a comprehensive real world project that will give you a solid understanding of the techniques and workflows of the unwrapping process.

This DVD is aimed at an intermediate level user that has a grasp of the fundamentals of texturing and mapping within 3dsmax. It is an ideal continuation of the skills learnt in DVD1 in this series UV Mapping & Texturing.

Topics Covered

CH 01: Understanding The Unwrapping Process
Chris gives a run through of the major concepts behind UV unwrapping .

CH 02: Unwrapper: Command Panel
A brief run-through of the Command Panel elements of the Unwrapper interface.

CH 03: Unwrapper: Editor Menus
Moving on into the tool proper, Chris runs through the various menu options .

CH 04: Unwrapper: Editor Toolbar
Then shows us what the various toolbar buttons do.

CH 05: Unwrapper: Editor Window
Then Chris explains how the main window allows us access to the UV vertices, edges and faces of the model being unwrapped.

CH 06: Unwrapper: Editor Options
A brief run-through of the user interface elements of the lower "Option" panel interface.

CH 07: Unwrapper: Stitch & Relax
Chris shows what the Stitch and Relax tools can be used for.

CH 08: Unwrapper: Flatten, Normal & Unfold
And he completes the tour of the GUI and tools with a look at the three automatic unwrapping systems.

CH 09: Unwrapping Tutorial Introduction
Chris explains what the goals are and the "game plan" for the following practical tutorial.

CH 10: The Front, Right & Tower Front Walls
Chris starts by unwrapping these elements.

CH 11: The Left Wall, Roof & Window Frames
And continues by unwrapping the left wall, the roof and the first two window frames.

CH 12: The Inner Walls & Stair Unit
Chris then quickly unwraps the Inner wall area, and then moves on to one of the hardest elements, the stairs.

CH 13: The Back Wall, Door, Chimney & Supports
And the last elements are unwrapped.

CH 14: Final Tweaks & Render To Texture
Some final tweaks to the UV layout are carried out here, and then Chris shows how the Unwrapper can be used in conjunction with the Render To Texture tool.

Customer Feedback
UV Mapping & Texturing "gives you a firm understanding of UVW's and how they work with clear visual examples and explanations, Definately a must for beginners."

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Texturing Fundamentals 1 - UV Mapping & Texturing

This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.

This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.

Topics Covered

Chapter 01: What are UVs?
An introduction to what UVW coordinates are and how they can be used to map 2D textures onto our models.

Chapter 02: Displaying Materials
How to effectively display 2D and 3D textures in the viewport.

Chapter 03: Implicit UVs
What are "implicit" UVs?

Chapter 04: Applied UVW Projections
How to apply UVs when implicit UVs are missing.

Chapter 05: The UVW Mapping Modifier
How to use the UVW Mapping Modifier

Chapter 06: "Linking" The UVW Gizmo

How to "link" the UVW Modifiers Gizmo to another scene object for special effects work.

Chapter 07: The Bitmap Coordinates Rollout
How to use the 2D/Bitmap Coordinates Rollout in conjunction with an objects UVs to control how the Bitmap/2D images is applied.

Chapter 08: The Unwrap UVW Modifier
A brief introduction to the Unwrap UVW Modifier .

Chapter 09: Procedural Textures
What are Procedural Textures?

Chapter 10: World Space
How to map procedural textures using the World Space Coordinate System.

Chapter 11: Object Space
How to map procedural textures using Object Space Coordinate System

Chapter 12: UVW Space

How to map procedurals using UVW space and also how to lock procedurals to deforming mesh surfaces using UV mapping.

Chapter 13: Special Mapping Types
A brief introduction to "special" procedural mapping types.

Chapter 14: Procedural Coordinates Rollout
How to work with the corresponding procedural coordinates rollout.

Chapter 15: Applied Mapping

Applying what we have learnt in the previous chapters to a real world model .

Customer Feedback
"I purchased your training DVD on UV Mapping and Texturing and it's really working just great for me, and the quality is excellenr, thank you so much!"
Sadeed Emad, United Arab Emirates


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