Texturing Fundamentals 1 - UV Mapping & Texturing
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.
Topics Covered
Chapter 01: What are UVs?
An introduction to what UVW coordinates are and how they can be used to map 2D textures onto our models.
Chapter 02: Displaying Materials
How to effectively display 2D and 3D textures in the viewport.
Chapter 03: Implicit UVs
What are "implicit" UVs?
Chapter 04: Applied UVW Projections
How to apply UVs when implicit UVs are missing.
Chapter 05: The UVW Mapping Modifier
How to use the UVW Mapping Modifier
Chapter 06: "Linking" The UVW Gizmo
How to "link" the UVW Modifiers Gizmo to another scene object for special effects work.
Chapter 07: The Bitmap Coordinates Rollout
How to use the 2D/Bitmap Coordinates Rollout in conjunction with an objects UVs to control how the Bitmap/2D images is applied.
Chapter 08: The Unwrap UVW Modifier
A brief introduction to the Unwrap UVW Modifier .
Chapter 09: Procedural Textures
What are Procedural Textures?
Chapter 10: World Space
How to map procedural textures using the World Space Coordinate System.
Chapter 11: Object Space
How to map procedural textures using Object Space Coordinate System
Chapter 12: UVW Space
How to map procedurals using UVW space and also how to lock procedurals to deforming mesh surfaces using UV mapping.
Chapter 13: Special Mapping Types
A brief introduction to "special" procedural mapping types.
Chapter 14: Procedural Coordinates Rollout
How to work with the corresponding procedural coordinates rollout.
Chapter 15: Applied Mapping
Applying what we have learnt in the previous chapters to a real world model .
"I purchased your training DVD on UV Mapping and Texturing and it's really working just great for me, and the quality is excellenr, thank you so much!"
Sadeed Emad, United Arab Emirates
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