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Advanced Modelling 1 - Sub-D Creature Modelling

In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.

This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline.

Topics Covered

Chapter 01: Modelling Setup & Tools
In this chapter Dominic explains the basic setup that he uses for Sub-Db Modelling and goes on to explain which tools form the core of his modelling tools.

Chapter 02: Blocking The Basic Form
Once the model is underway Dominic shows how to create the basic form of the model, a very important stage that lays the foundation for all that follows.

Chapter 03: Primary Detailing (Lower Body)

In the nexy stage Dominic starts to apply the first level of modelling to the lower part of the body.

Chapter 04: Primary Detailing (Upper Body)
Next the same process is applied to the upper body

Chapter 05: Primary Detailing (Arm & Head)

And finally to the arms and head

Chapter 06: Final Detailing (Legs & Lower Body)
Now we have a refined base model we can move on to detailing the various elements, starting here with the legs and lower body.

Chapter 07: Final Detailing (Upper Body & Arms)
The process is continued on the upper body and arms.

Chapter 08: Final Detailing (The Head)
And again we conclude with the head area.

Chapter 09: Final Touches
Now that our model is almost complete, Dominic takes us through a number of procedures that he uses to both ensure its ease of use both others working within your team, and also to improve the models realism.


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